Drifting Like to go sideways? Check this forum out.

Learning to Drift

Thread Tools
 
Search this Thread
 
Old 05-11-2005, 06:53 PM
  #1  
Registered User
Thread Starter
 
FrankyFigs's Avatar
 
Join Date: May 2005
Posts: 5
Learning to Drift

I am trying to learn how to drift the safe way first. Ive been playing the new xbox game Forza Motorsport which is the most realistic Ive played so far. Ive played games in which you can drift in the past but that must have been more fake then I ever thought (underground 2). In Forza you can drift but its mostly accidently, more of a Kansei Drift. Anyway, now knowing it is very hard to get a good drift has gave me a new found respect to the professional drifters out their.

Anyway, I was wondering if you can help me set up a 1998 Nissan 240 SX SE.
This game allows the player to go into some major tuning. In the tuning section I can tune options like Alignment and Aero. I have problems getting traction in the front tires. near the end of the turn the front of my cars starts plowing. This may me due to the fact that I mostly try Power Over Drifts and Kansei Drifts. Anyway I would like if you can give me some pointers on what to have my settings on. Thx.

Tires: Tire Pressure- Front, Rear (psi)
Gearing: Forward Gears- F.D., 1st, 2nd, 3rd, 4th, 5th (Ratio 3.56,3.57...etc)
Alignment: Camber- Front, Rear (-/+ -.05* etc)
Toe- Front, Rear (-/+ -.05* etc)
Caster- Front (-/+ 5.1* etc)
Anti-Roll: Anti-Roll Bar- Front, Rear (stiff/soft 1.0....50.0 etc)
Springs: Springs- Front, Rear (stiff/soft 3.08.7 etc)
Ride Height- Front, Rear (low/high 6.2in etc)
Damping: Bump Damping- Front, Rear (soft/stiff 1.0-20.0 etc)
Rebound Damping- Front, Rear (soft/stiff 1.0-20.0 etc)
Aero: Downforce- Front, Rear (speed/cornering 125lbl etc)
Braking: Balance- Front (low/high 0%-100%)
Preasure- Force (low/high 0%-100%)
E-Brake- Rate (slow/fast 1,777 lbs etc)
Differential: Rear- Accel, Decel (low/high 0%-100%)

Not trying to get you to give me exact numbers but just giving you an idea of what I have to work with. Any advice would be helpful. Thx for your time.
FrankyFigs is offline  
Old 05-11-2005, 11:27 PM
  #2  
Registered User
 
breakindrifts's Avatar
 
Join Date: Nov 2004
Posts: 65
As a general rule of thumb, start out with a stiff rear, stiff dampening in rear, soft front, soft dampening in front. Brake balance mosty to the front. High psi in the back. See how that goes and tune from there on as you get better.
breakindrifts is offline  
Old 05-13-2005, 12:10 AM
  #3  
Registered User
 
Sirikool's Avatar
 
Join Date: Apr 2004
Location: So Cal
Posts: 329
Forza, sounds interestin. is it for PS2 as well?
Sirikool is offline  
Old 05-13-2005, 01:41 PM
  #4  
Registered User
Thread Starter
 
FrankyFigs's Avatar
 
Join Date: May 2005
Posts: 5
no sry, it was xbox's answer to GT series. but if u ever get an xbox i suggest buying it, the online is quite fun when you have a race team playin with ya. the game can be frusterating tho if you are used to games like midnight club that arnt very realistic at all. you actually have to use your brakes before a corner in this game. they even have elevation changes in the road that severaly affect your turning. best racing game ive played yet.
FrankyFigs is offline  
Old 05-13-2005, 02:35 PM
  #5  
Contributing Member
 
Slidin240's Avatar
 
Join Date: Oct 2004
Location: Paterson, NJ
Posts: 1,415
Yeh that game is sick. im gonna get it prob this weekend what kinds of Nissans do they have? (any s13)
Slidin240 is offline  
Old 05-13-2005, 02:43 PM
  #6  
Registered User
Thread Starter
 
FrankyFigs's Avatar
 
Join Date: May 2005
Posts: 5
for the 98 240sx se they have motorswaps......sr20det rb25det rb26dett, they also have the 98 silvia on 2000 slivia spec-r that i have yet to drive, looks very sweet tho
they also have 2 300zx's but they weigh so much that i dont think they make a good drift car.
FrankyFigs is offline  
Old 05-15-2005, 08:29 AM
  #7  
Contributing Member
 
Slidin240's Avatar
 
Join Date: Oct 2004
Location: Paterson, NJ
Posts: 1,415
theres no s13's???
Slidin240 is offline  
Old 05-15-2005, 10:11 AM
  #8  
Registered User
Thread Starter
 
FrankyFigs's Avatar
 
Join Date: May 2005
Posts: 5
Complete List of Nissan's:
2002 Nissan Mine's GT-R (R34)
1972 Nissan 240 ZX
2003 Nissan 350Z Track
1998 Nissan #32 Nissan Motorsports R390 GT1
1994 Nissan 300ZX Twin Turbo Version R
2004 Nissan Altima 3.5 SE
2000 Nissan Silvia Spec-R
2002 Nissan Skyline GT-R V Spec II (R34)
1995 Nissan Skyline GT-R
1998 Nissan 240 SX SE
2003 Nissan Skyline V35
1994 Nissan Fairlady Twin Turbo
2002 Nissan Skyline GT-R V Spec II
2003 Nissan JGTC #3 Hasemi Motorsport Z33 350Z
2003 Nissan Fairlady
2003 Nissan JGTC #12 Team Impul Skyline
1998 Nissan Silvia (S14)
2003 Nissan JGTC #23 NISMO Skyline
1995 Nissan Mine's Skyline R32 GT-R
2002 Nissan Tommy Kaira Skyline GT-R R34
FrankyFigs is offline  
Old 05-15-2005, 12:07 PM
  #9  
Contributing Member
 
phreze's Avatar
 
Join Date: Nov 2004
Location: In a 240 near you
Posts: 831
This game is sweet I love the real body kits and paint options, I have all the nissans except one that is still locked.
phreze is offline  
Old 05-15-2005, 09:27 PM
  #10  
Registered User
 
ilovesilvia's Avatar
 
Join Date: Apr 2005
Location: socal
Posts: 23
forza is a genuine POS, there is no replacement for GT4, and no competition, best game ever made hands down
ilovesilvia is offline  
Old 05-15-2005, 11:43 PM
  #11  
Contributing Member
 
phreze's Avatar
 
Join Date: Nov 2004
Location: In a 240 near you
Posts: 831
GT4 The ultamite(sp) simulation, except crashing into something at 250 mph causes your car to stop, not explode in flames....right.

There are pros and cons to each game but you look likea noob when you make a broad statement like that with in facts to back you up. How's the online play in gt4, there is none.

The only grip I have is that some dirt will slow you from 200mph to 30 to quick if this was the cause they could line shoulders with it on mountions to prevent runaway trucks. That and when you start doing 1080's for no reason, don't really see cars in real life getting slipped for no damage but spinning around endlessly for 20 seconds.

Last edited by phreze; 05-17-2005 at 06:36 AM.
phreze is offline  
Old 05-16-2005, 01:52 PM
  #12  
Registered User
Thread Starter
 
FrankyFigs's Avatar
 
Join Date: May 2005
Posts: 5
I played GT4 and it was pretty sweet, but hands down i really like this one much better then i did gt4. just my oppinion, ive heard some liking gt4 better, they like being able to change your oil and wash ur car, anyway, the physics are much better in this one.
FrankyFigs is offline  
Old 05-17-2005, 03:36 PM
  #13  
Registered User
 
ilovesilvia's Avatar
 
Join Date: Apr 2005
Location: socal
Posts: 23
the physics are better in which one??
ilovesilvia is offline  
Old 05-18-2005, 10:56 PM
  #14  
Registered User
 
smokey240sx's Avatar
 
Join Date: Apr 2004
Posts: 43
i refuse to buy a game without a s13.
smokey240sx is offline  
Old 05-18-2005, 11:42 PM
  #15  
Contributing Member
 
phreze's Avatar
 
Join Date: Nov 2004
Location: In a 240 near you
Posts: 831
Whats the point of having an s13 if you cant swap in a sr20det rb25 or rb26?
phreze is offline  


Quick Reply: Learning to Drift



All times are GMT -7. The time now is 03:04 PM.